Categories
Middle School Statistics

Counting Principles and “The Price is Right”

I have a confession to make…..it’s really quite embarassing…

I’m a Price is Right nerd.

{sigh} wow, feels so good to get that off my chest.

priceSince I was a little kid, I loved watching the Price is Right.  I know all the games, many of the prices, and of course can name the “back in the day” models without batting an eye (Dian, Holly, Janice).  I even made the pilgramage to Television City a few years back to see Bob Barker in his last years of hosting.

Now, as a stat teacher, I have used a number of Price is Right games in the classroom as probability lessons.  I’ve given a number of talks using Plinko as the centerpiece of a lesson.  Almost all of Price’s games have some probability element.  Here are a few games you can discuss on your classes, starting with basic ideas, and moving up to more complex counting principles.

DOUBLE PRICES

DoublePricesThis is the most simple probability game on the show.  The contestant is shown a prize, and two possible prices for the prize.  If the contestant guesses blindly, they then have a 50% of choosing the correct price, and winning the prize.  In all of these games, the pricing aspect is a “clue” to the player, which hopefully increases their chance of winning.  But in all of these examples, we will look at the games as random chance experiments.

ONE WRONG PRICE

This game is only slightly more  difficult than Double Prices.  In it, the contestant is shown three prizes, each with a price tag, one of which is an incorrect price.  If the contestant identifies the incorrect price, they win all 3 prizes.  Given random guessing, a contestant has a 1/3 chance of winning.

SAFE CRACKERS

Here’s where we start looking at some more interesting counting methods.  In this game, a contestant can win a large prize and a smaller prize by correctly giving the price to the smaller prize.

SafeThe smaller prize has 3 distinct digits in its price, which the contestant is given.  They must place the digits in the correct order to find the price.  With 3 digits to place in order, we have 3! = 6 possible prices.  BUT, in this game, the price always ends in zero (they don’t tell you this, but it’s always true), which means this is essentially a 50-50 game.  For example, if the 3 given digits are 0, 9 and 5 – then there are only two possible prices, $950 or $590.

BONKERS

A contestant has a chance to win a prize with 4-digits in its price.  A “dummy” price is given, like $5447, and the contestant must determine if each digit in the actual price of the prize is higher or lower than the digit in the dummy price.

BonkersTo make their guesses, the contestant places markers either above or below each digit in the dummy price.  If they are correct with all 4 digits, they win the prize.  If they are wrong, they can go back and make changes.  A total of 30 seconds is given to make as many guesses as they can, running back and forth between the game board and the guessing buzzer.

Each digit has 2 outcomes, higher or lower.  Since there are 4 digits, there are 2 x 2 x 2 x 2 = 16 different outcomes.  With only 30 seconds to make guesses, this game often comes down to how well the contestant uses their time to maximize the number of guesses out of the 16.

TEN CHANCES

In this game, a contestant can win 3 different prizes: one with 2 -digits in its price, one with 3-digits, and a car with a 5-digit price.

The contestant is first shown 3 digits, 2 of which make up the price of the first prize.  The goal is to use as few “chances” as possible to get the correct price, which allows the player to move on the the next prize.  With 3 digits to choose from, there are in theory 3 x 2 = 6 possibilities.  But like Safecrackers above, the price will always end in zero; so there are only 2 real choices.

For example: if the given digits are 0, 3 and 5, then the only real possibilities are $30 or $50.  Often, the frustration in this game is associated with contestants who don’t know that all the prices always end in zero…which causes me to yell at my television.

ChancesMoving onto the next prize, 4 digits are given, 3 of which make up the next price.  In theory, there would be 4 x 3 x 2 = 24 choices here.  But again, given that the price will always end in zero, there are only 3 x 2 = 6 viable choices.

The goal in this game is to economize your Chances, so that you have a good number left to play for the car.  5 digits are given, all of which must be used in the car price.  In theory, this gives 5 x 4 x 3 x 2 = 120 choices.  But there are 2 ideas at play here: the price will end in zero AND the price will always begin wth 1 or 2.  Depending on the assortment of digits given, this reduces the number of possible prices a player needs to assess.

THREE STRIKES

DisksThis is one of the most difficult games on the show to win, and is often played for a luxury car.  The game is played with 8 wooden disks, which are placed in a bag and shaken.  5 of the disks have number on them; digits in the price of the car.  The other 3 disks have red “strikes” on them.  A disk is drawn, and if a number is drawn, the player must tell which position in the car’s price the number represents.  If they are correct, the disk is removed from circulation.  And if the player is able to complete the price of the car before drawing all of the strikes, they win the car.

This game is a bit tricky to analyze, because often numbers are drawn repeatedly, as the contestant tries to narrow down where digits go in the price.  For an in-class analysis, let’s assume that the player knows the price, and is trying to just draw the digits.

If you are assuming perfect play, then we could simply list all of the possible ways to arrange the numbers and strikes.  Let N indicate a number and X indicate a strike.  So you could have:

NNNXXNXN (Loss, since 3 X’s occur before all N’s are drawn)
XNXNNNNX (Win)
NNXNNXXN (Loss)…..

The number of ways to play the game is then 8C3, which is 56.  Now, this may seem like a small number, but I am treating the numbers in the bag as similar objects, since we are assuming the contestant places them correctly.

BoardNow, I could go through and count the number of these 56 that produce wins, but I think it might be simpler than that.  The game really comes down to the last item on the list.  If the last item is an X, then you will have won the game.  If the last item is an N, then you have lost.  The chance that the last item is an X 3/8, so the probability of winning the game, assuming perfect play, is 3/8.

So, this game only has  37.5% chance of victory IF the contestant plays perfectly.  Add in that often the contestant often must struggle to position the digits, and you see why the game is so difficult to win.

LINE ‘EM UP

LineUpThis game is played for a car, with 3 smaller prizes as well.  The 3 smaller prizes have prices with 3 -digits, 2 digits, and 3-digits.  The prices of these smaller prizes are used to fill in the middle 3-digits in the price of the car, as shown on the game board here.  This give 3 x 2 x 3 = 18 possible outcomes.  The nice part about this game is that the contestant is given a second chance, and is told how many digits they have correct after the first attempt.  If the player needs their second attempt, it would be interesting to analyze how many choices of the 18 remain, given that they have 0, 1 or 2 of the digits correct.

There are plenty of other games on the show which also have basic counting prinicple ideas worth exploring.  Some quick hits:

  • Balance Game – how many different ways can 2 bags be chosen from the given 3.
  • Dice Game – how likely is it to roll correct digits?  When should I choose higher or lower?
  • Golden Road – how difficult is it to advance to and win the big price at the end of the Golden Road?
  • Let Em Roll – how many different ways can the 5 special dice be rolled?
  • Make Your Move – how many different possibilities exist for moving tre sliders?
  • Race Game – how many ways can the price tags be placed?
  • Take Two – how many ways are there to choose 2 prizes from the given 4?

And some in-class ideas:

  • Let students choose a game to analyze.  Create a poster and share with the class.
  • Start each day of your probability unit with “a Game a Day”.  Start with the easy games, and move it to the more complex ones.
  • Have a contest where students design there own pricing games.

Thanks to my friends at Golden-Road.net for the fun pictures.

Categories
Statistics Uncategorized

A Day With Rick Wormeli – Redos and Retakes

Earlier this week, a handful of colleagues from my district and I experienced the educational whirlwind that is Rick Wormeli.  I have studied Rick’s writings for some time now, shared thoughts on redos and retakes and standards-based grading before, and incorporated some of his ideas into my own classroom procedures.  What I most enjoy about Rick is that he challenges your existing classroom practices, and breaks them down to their foundations:  if it’s not about achievement, and moving kids forward, then it’s not part of the plan.

The day began innocently:

Today will be a waste of your time.

Thanks?  But Rick’s point was that a single day of PD is simply not sufficient to synthesize these ideas.  Change only comes when we take what we learn back to our school, have discussions, think about our policies, and work as a team to do best for our kids.  Rick is correct when he states that “school is set-up to meet the needs of those who get it first”.  Let’s work on breaking down long-standing policies and  drafting new ideas which benefit all learners.

Climb That Tree

While the day was billed as a “formative assessment” seminar, the concepts really be-bopped from standards-based grading, redos and retakes, learning targets, and formative vs summative assessments.  I fear this blog post would be 10 pages long if I tried to summarize everything, so I’ll instead focus on one idea I have incorporated into my classroom routine this year: test retakes.

Rick WormelliHow do students react to the grades we give them on assessments?  How do our grading practices impede students reaching their learning targets?  Rick argues that many of our strategies cause students to wind up in “the pit”; further, many schools perpetutate practices (like losing lateness points, or not allowing corrections) disguised as “teaching responsibility” which cause students to fall deeper into the pit.  It’s our duty to lead students through strategies which will get them out of the pit, and professionally unethical to conflate evidence with compliance.

I have incorporated re-takes into every exam I give this year in AP Statistics, and have allowed re-dos in many Algebra 2 tasks.  I continue to evaluate the success of these methods, and I have been largely happy with both the results, and the attitudes of students in embracing the new procedures.  When should you allow redos?  To Rick, the answer is ALWAYS..it’s our professional responsibility to allow redos – unconditionally.  Here are some resources from Rick Wormelli which will get the conversation started:

Educational Leadership, “Redos and Retakes Done Right” – requires ASCD log-in, harass your principal!

“Fair Isn’t Always Equal” – Rick’s landmark book on assessing and grading in the differentiated classroom

Video on Redos and Retakes – Rick defends the redo/retake practice.

What’s the problem with allowing a failing grade?  Doesn’t that build character?  How do students react to a failing grade, as opposed to a different designator, like “not yet”…

HOW I MANAGE RETAKES

This year, my colleague Joel and I wanted to incorporate retakes into our statistics classes.  But there are certainly organizational challenges to be met, and our discussions challenged our beliefs on assessment and its purpose.  Here’s what we decided on for our classes this year:

  • Each unit test has two parts: multiple-choice and free-response, graded equally like they will be on the AP Exam.
  • There are always two free-response questions.  Sometimes they are actual former items from AP Exams, sometimes they are questions we write or adapt.  A free-response question is one scneario with multiple parts
  • After the exams are handed back, students may come in to take the “replacement question” for the exam.  The replacement question is a third free-reponse question, which students take on their own time during a daily directed-study period, or after school.  The grade on the replacement question replaces the score on the lower-scoring question from the unit test.
  • We don’t have a procedure for recovery for multiple-choice.  But we are kicking some ideas around.

Here’s why this procedure has worked for us.  Unit learning doesn’t end with the chapter test.  Students need to go back, reflect upon their misunderstandings, and develop a plan for doing better on the replacement question.  It’s great to see kids really reflecting about what went wrong on their test, and coming back to clarify what went wrong….that simply didn’t happen before.

The record-keeping is awkward.  But I am getting better at it, and figuring out the best way to manage this extra level of grading.  And Rick is now whispering in my head “Don’t drop the principle because you can’t handle the logistics.”

This is the first of what I am sure will be many posts reflecting upon this special day of PD.  Looking forward to sharing more ideas, discussions, and anecdotes!

To Rick: Thanks for the great day…and The Three Amigos was underrated

Categories
High School Statistics

My Favorite Teacher Circle: PASTA

Just got back from the fall meeting of my favorite local teacher circle, PASTA.  The Philadelphia-Area Statistics Teachers Association meets a few times each year to share best-practices in statistics teaching.  Many of this month’s presenters are AP Statistics readers, and the ideas are not specific only to stats…we just share great classroom action.  I gave a recap of our last meeting in the winter; enjoy the great ideas from our Fall meeting, and visit Beth Benzing’s website for materials from the meeting!

Daren Starnes, famous in the Stats-world as author of The Practice of Statistics, shared his first experience with Team Quizzes.  I have tried team quizzes before, mostly for quizzes where I knew students were having the most difficulties with material.  But Daren added some features I had not before considered:

  • Students are assigned to their teams at random.
  • Each team member received a copy of the quiz, and must complete the quiz.
  • In a quiz, one question is chosen randomly to be graded from each paper.  A student’s grade is a combination of the score they receive on the question, along with the average of the scores from the other papers in the team.

Daren also commented on the roles of introverts and extroverts in the teams, and how this method could empower introverted students to self-advocate.  He suggest the book Quiet: The Power of Introverts as a resource.

AdamAdam Shrager, famous as the social director and man-about-town at the AP readings, shared his movie-correlations activity.  This has become one of my favorite activities during the stats year.  Students are asked to fill out a movie-preference survey, which Adam then uses to compute peer-to-peer correltations in Excel.  (look for “correlation” in excel…you may need to activate the Stat Pack) Discussions regarding the interpretation of positive and negative correlations then occur.  Most importantly, mis-conceptions of the meaning of low or zero r-values are discussed with a context easily understood by students.

Table

Leigh Nataro shared her “Pacing a Normal Distance” activity, where students walked between 3 different campus buildings using “meter-long” steps.  The data is then entered into Fathom, and is used to discuss variability, the 68-95 rule, and normal probability plots.  Fun discussions of outliers and error as well!

Leigh

Our host, Beth Benzing from Strath Haven High School, shared a family income Fathom file which draws samples of various sizes from a clearly skewed distribution.  In addition to to having students record observations and work towards generalizations, Beth has worked to increase the rigor in her associated questions, using past AP items as her framework.  Some examples:

  • What is the probability that a sample of 5 families will have a combined income of over $500,000?
  • What is more likely: a sample of size 5 having a mean income of over $80,000, or a sample of size 25 having a mean income over $80,000?  You may recall a similar AP question from a few years ago regarding samples of fish.

Beth

Brian Forney shared ideas for bringing concepts from Sustainability to the AP Stats classroom.  In one example, Brian shared data on depths of ice sheets over time, with excellent opportunities to discuss cause and effect from scatterplots.  Check out Brian’s presentation on Beth’s website.

Finally, I was happy to share my recent lesson on Rock, Paper, Scissors and two-way tables.

The meeting concluded with some great ideas for making multiple-choice assessments more fair and effective.  There were a number of excellent ideas here, but I think I’ll look up some more info on alternate assessment methods and save it for another post…so stay tuned!